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Event Buddy Mobile App

View and search for extracurricular opportunities on campus,
and connect with others attending the same event


Project Background



With over 800 clubs and student-run organizations, University of Toronto provides many student opportunities for extracurricular involvement. As a result, there is an overwhelming amount of event information advertised to students.

How do you find the right events to attend and decide whether it’s worthwhile to attend?

Date

Oct-Dec 2018

Platform

Mobile App
(Android)

Role

UX Designer
and Researcher

Team Members

Sharon Lam
Victoria Ho
Jessica Yao

Methods

Competitive Analysis
Interviews
Surveys
Personas
Prioritization Grid

Tools

Figma
InVision


Ideation and Prototyping



Turning broad concepts to UX solutions


How might we help students find events efficiently and encourage a positive event experience?

Based on our research, we believe there is a gap between what is available for students and their expectations. With sticky notes in hand, we let our creativity flow and brainstormed lots of ideas based on users' needs and pain points established. For fun, we also came up with some ideas that were a bit more absurd, i.e. a sorting hat that finds events for you!

We voted our ideas based on feasibility and impact, and mapped it on a prioritization grid to see which ideas scored the highest.


event buddy persona
event buddy persona

Low-fidelity Mockups


To keep our scope focused, we took our top ideas and narrowed it down to 3 feature-based goals for our design:





Lean Evaluation Testing


To quickly evaluate our initial designs, I conducted lean evaluation tests with 2 representative users. I asked them to 'think-aloud' on what they thought about the features and layout of the design, specifically to understand users' mental models.



event buddy lean evaluation mockups

Medium Fidelity Prototypes


We used the feedback from our lean evaluation testing to improve the designs for our medium fidelity mockups. We created the designs on Figma and developed a clickable prototype using InVision. Click here for our clickable prototype.



Next Steps



Based on our results, we determined we would have to make some design changes and additions on our home screen, search screen and confirmation screen. Click here for more details.

Since this is a course project, we realize our design has real-life limitations. We would need to conduct stakeholder interviews, e.g. developers, UofT event organizers, to better understand the feasibility of the app, particularly its technical feasibility. We would also need to increase and diversify the sample size of our participants to get a comprehensive understanding of our representative users.